Siege Coach is a focused training hub: aim and movement drills, operator-specific tips, attacker/defender fundamentals, and a practice tracker to keep you accountable.
A quick refresher so your fundamentals match the current game, not the one from a few seasons ago.
Ubisoft rebuilt Siege's engine and onboarding under the "Siege X" banner, with a free-to-play entry tier so new squadmates can jump in without buying the full game.
A new large-scale 6v6 mode sits alongside classic 5v5 ranked — don't assume every match is the old format when you're drilling positioning.
Wall destruction, lighting, and movement got visual and fidelity upgrades — some old gadget/wallbang lineups may look slightly different even if the logic is the same.
New operators, map reworks, and balance passes still ship every season. Check patch notes in-game before a ranked grind — this page focuses on fundamentals that stay true across seasons.
The habits that separate Copper from Diamond aren't secret — they're just rarely practiced on purpose.
Keep your crosshair at head level, pre-aimed at common angles (doorways, rotations, hatches) before you peek — not after you see the enemy.
Walk by default. Running gives away your position through walls and floors. Only sprint when rotating through cleared space.
Learn one map deeply before moving to the next. Knowing exact callouts speeds up team communication more than raw aim ever will.
Pick 2-3 operators per side and master their utility lineups instead of flexing every operator shallowly.
Track prep phase vs action phase. Use early prep time to rotate holes and set up crossfires, not just reinforce walls.
After every loss, ask: was it a positioning error, an information error, or a mechanical error? Fix one category per session.
Do this before ranked, not after. Consistency beats intensity.
Terrorist Hunt or range: full-auto spray into a wall at 10-15m, pulling down to cancel vertical recoil. Repeat with your 2 main guns.
Practice wide-swing and jiggle-peeking a single angle in a custom match. Focus on exposing the least amount of your model for the longest look.
In an aim trainer or Terrorist Hunt on Hostage, prioritize headshots over body shots, even if it costs you a round or two of accuracy.
Pick one operator and drill a single utility lineup (grenade, drone read, breach charge) until it's muscle memory on your main maps.
Each card opens a fresh, up-to-date YouTube search for that topic — so you always land on current, working videos instead of a stale link.
How to hold common angles so you win fights before the enemy even appears on screen.
Watch tutorials →Spray patterns and pull-down timing for the game's most-used ARs and SMGs.
Watch tutorials →Minimizing exposure while still gathering information on an angle.
Watch tutorials →Fast-track learning the exact names your team uses for rotations and holds.
Watch tutorials →Grenade, breach charge, and drone lineups for the most popular operators.
Watch tutorials →How pros break down their own replays to find the one mistake that's costing rounds.
Watch tutorials →Community-tested go-to loadouts. Secondary pistols are flexible — the primary weapon and gadget choice matter most.
| Operator | Primary | Recommended attachments | Gadget / loadout tip |
|---|
Starting points used by a lot of competitive-minded players — tune from here, don't copy blindly.
| Setting | Recommended |
|---|---|
| DPI | 400–800 |
| In-game sensitivity | Low-to-mid (aim for ~X cm/360° between 30–45cm) |
| ADS sensitivity | Match hipfire multiplier close to 1.0 so aiming in feels consistent |
| Polling rate | 1000Hz if your mouse/USB port supports it |
| Field of view (FOV) | 80–90 for a balance of peripheral vision and target size |
| Mouse acceleration | Off |
| V-Sync | Off, cap frame rate to your monitor's refresh rate instead |
| Brightness/Gamma | Raise slightly above default to spot enemies in dark corners |
Lower sensitivity gives more consistent long-range flicks; raise it slightly only if you struggle to turn fast enough in close-range fights.
| Setting | Recommended |
|---|---|
| Stick layout | Default or Legacy — whichever you're already muscle-memoried on |
| Horizontal/Vertical sensitivity | Start around 50–60, raise gradually as your tracking improves |
| ADS sensitivity multiplier | 0.7–0.8× of hipfire for smoother aim-in control |
| Aim assist | On, standard strength — don't turn it off, it's balanced into the game's design |
| Stick dead zone | As low as possible without stick drift (check in the controller test menu) |
| Trigger dead zone | Low/minimum for faster shot registration |
| Vibration | Off — reduces micro-flinch during sustained fire |
| FOV | 80–90, same reasoning as PC |
Small, consistent stick movements beat big fast swipes — practice tracking slow-moving targets before pushing sensitivity higher.
Log your sessions to stay consistent. Saved on this device only.
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I've been playing Rainbow Six Siege for a long time now, and I built Siege Coach myself to pass on what I've learned — the fundamentals, drills, and loadouts that actually moved the needle for me. It's a work in progress and I keep adding to it as the game evolves.
— Xeno